Block42's unique STEAM-based and gamification approach to learning allows students to apply Maths, Science, English, Technology, Arts, Engineering in an engaging and controlled environment. Block42 has used for project-based learning in 20 schools.
By integrating Block42, teachers guarantee:
Innovation and Creativity
Block42 adopts gamification in education and inquiry-based learning, which makes Science, Maths, Engineering, ICT, Arts classes way more attractive and exciting than they are now.
Students can acquire creative and critical thinking, team-work skills in Block42 programs with no doubt.
girls in steam
It has been proven by the past workshops that teachers can achieve 100% gender equality in STEAM classes if they integrate Block42 program. Girls were 100% engaged in the classes.
for fundraising projects
Your school can increase your winning chance in school fundraising projects by integrating Block42 programs into any activities. Block42 3D animation software gives students a novel way to visualise and present their ideas and stories.
The power of visualisation will make parents feel more relevant and involved.
Leader of Information Literacy and InnovationSt Clare's College
The girls at my school can use them for our "Space Project Cities on Mars"! Girls are not scared of using asoftware like Block42. It is fantastic!
Microsoft Innovative Innovator Expert; STEAM Coach & Digital Technologies Teacher K8 at NSW Department of Education
You have a superstar product! Kids at my school are loving it! It certainly makes it easier for me to teach that we had you to support in the first couple of classes. My kids are so engaged and collaborative in the classes now.
Dr Bronwen Wade
STEAM Ahead Australia
The value you bring to children and young people is incredible. Creative and critical thinking, and design thinking are really important 21 st Century skills. Our society needs more creators!